Status effect
Status effects are various conditions that affect an entity, which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, but are generally produced by potions.
The /effect
command allows players to inflict effects upon themselves and other players and entities.
Contents[hide] |
[edit]Behavior
Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the levels, the stronger the effect is.
The maximum level an effect can have is level 255. Like any other normal potion effect, the effect completely wears off at the end of its duration. Unlike normal potion effects, potions with levels above 127 do not cause particle effects.
Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.
Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours [655200 seconds], it will display as "**:**", but will still continue ticking down and eventually expire.
All of these status effects can be removed by drinking milk or using /effect
command with the time of the effect set to 0. For Singleplayer users with cheats enabled and operators in Multiplayer servers, command /effect <playername> clear
can be applied to achieve the same goal.
[edit]List of effects
There are a total of 23 effects. For technical data, see data values.
ID | Name | Effect | Strength | Non-potion/Command causes | Potion See brewing for information on creation |
Particle color | Notes |
---|---|---|---|---|---|---|---|
1 | Speed |
|
Speed increases by 20% with each additional level |
Potion of Swiftness |
Sky blue |
At exceedingly high levels (~level +100), the player walks faster than chunks can load. If a “corrupt” potion is used, speed is decreased. | |
2 | Slowness |
|
Speed decreases by 15% with each additional level | Charging a bow, sneaking, eating, walking over Soul Sand, walking over Slime Blocks, drinking water, potions, or milk, and blocking cause similar effects but not the status effect |
Potion of Slowness |
Gray-blue |
At levels 7 or higher, the player will be unable to move unless they jump while moving or use an Ender Pearl. If a "corrupt" potion is used, speed is increased. |
3 | Haste |
Blocks break faster by 20% (arm swings faster) | Digging speed increases by 20% with each additional level | Beacon | Referenced by “Potion of Haste” by game, but potion not currently present unless using custom potion features | Yellow |
At levels 3 or higher, when the player mines something, the hands seem to not move. It has no effect on attack speed even though the hands move faster. If a “corrupt” potion is used, blocks are mined and the player's arm moves more slowly. |
4 | Mining Fatigue |
Blocks break slower by 20% (arm swings slower) | Digging speed decreases by 20% with each additional level |
|
Referenced by “Potion of Dullness” by game, but potion not currently present unless using custom potion features | Dark khaki |
The effect does not affect block breaking in Creative mode. Levels 5 and up make the player unable to break any block. It has no effect on attack speed even though the hands move slower. If a “corrupt” potion is used, blocks are mined and the player's arm moves quicker. |
5 | Strength |
Increases damage dealt with melee attacks by 130%. | Increase in damage is multiplied by level (Strength II is 260%, Strength III is 390%, etc.) | Beacon | Potion of Strength | Dark red |
Any passive mob (except Villager and Horse) can be killed when Strength is on level 5. If a “corrupt” potion is used, melee attack damage dealt is decreased. If level is too high, player deals no damage. |
6 | ![]() Instant Health |
Heals 4 (![]() ![]() ![]() ![]() ![]() |
Doubles the amount healed with each additional level | None |
Potion of Healing |
Red |
Undead mobs are harmed instead. If the effect is forced to last longer than 1 tick, it will heal entities every tick. |
7 | ![]() Instant Damage |
Damages 6 (![]() ![]() ![]() ![]() ![]() ![]() |
Doubles the amount of damage with each additional level | None |
Potion of Harming |
Maroon |
Undead mobs are healed instead. Death is reported as “<player> was killed by magic”. If the effect is forced to last longer than 1 tick, it will damage entities every tick. |
8 | Jump Boost |
Increases jump height by about [level]/8+.46 per level. (Jump height is ([level]+4.2)^2/16, ignoring drag). Reduces fall damage by 1 (![]() |
Beacon | Upcoming in 1.8
Potion of Leaping |
Bright green |
If the level is 33, jumping will cause death upon landing. If the level is 128 & 150, the player will be unable to jump at all. If the level is 255, fall damage is disabled. If a “corrupt” potion is used, jump height is decreased; at most levels, the player is unable to jump. |
|
9 | Nausea |
Wobbles and warps the screen | No effect |
|
Referenced by “Potion of Nausea” by game, but potion not currently present unless using custom potion features | Purple |
When the Nausea effect is canceled, the Nether portal animation would flash onto the screen. |
10 | Regeneration |
Regenerate 1 (![]() |
Delay between regeneration is reduced by half (rounding down) with each additional level |
Potion of Regeneration |
Pink |
Does not affect undead mobs. | |
11 | Resistance |
Reduces all incoming damage by 20% | Reduces damage by 20% with each additional level |
|
Referenced by “Potion of Resistance” by game, but potion not currently present unless using custom potion features | Mahogany |
Level 5+ gives the player full immunity to all damage, with the exception of the void and the /kill command. If a "corrupt" potion is used, damage taken is increased. |
12 | Fire Resistance |
Immunity to fire and lava | No effect | Enchanted golden apple |
Potion of Fire Resistance |
Amber |
All Nether mobs naturally have Fire Resistance without potion effects. |
13 | Water Breathing |
|
No effect | None |
Potion of Water Breathing |
Blue |
|
14 | Invisibility |
No effect | None |
Potion of Invisibility |
Light gray |
Armor, held items, certain features of entities (sheep wool, spider eyes, etc.) and any particles emitted by mobs do not disappear with the entity. | |
15 | Blindness |
|
No effect | Render distance and the Void fogcause similar effects but not the status effect | Referenced by “Potion of Blindness” by game, but potion not currently present unless using custom potion features | Dark gray |
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog. |
16 | Night Vision |
|
No effect | None |
Potion of Night Vision |
Medium blue |
Screen flashes for 10 seconds before the effect wears off. Effect does not help with seeing through the void fog, instead it changes the color of the void fog from black to sky-blue if day or dark-blue if night. If used in the end everything will appear pink. If combined with Blindness, the screen will be covered by fog. |
17 | Hunger |
|
Increases the effect by 0.025 with each additional level |
|
Referenced by “Potion of Hunger” by game, but potion not currently present unless using custom potion features | Dull green |
If used with the /effect command on level 127 on any difficulty besides peaceful, It will completely drain your hunger bar in less than 5 seconds. If a “corrupt” potion is used, the Food Bar does not go down. |
18 | Weakness |
|
Damage decrease is multiplied by level | None |
Potion of Weakness |
Gray |
If a "corrupt" potion is used, melee attack damage dealt is increased. |
19 | Poison |
Delay between damage is reduced by half (rounding down) with each additional level |
|
Potion of Poison |
Green |
Does not affect undead mobs or spiders. Will stop at half a heart. | |
20 | Wither |
Delay between damage is reduced by half (rounding down) with each additional level | Attacked by the Wither and awither skeleton | Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features | Bistre |
Death is reported as “<player> withered away”. | |
21 | Health Boost |
Adds 4 (![]() ![]() |
4 (![]() ![]() |
None | Referenced by “Potion of Health Boost” by game, but potion not currently present unless using custom potion features | Orange |
Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob. This effect can also be given with a strength of 0 to give 4 base health (![]() ![]() |
22 | Absorption |
Adds 4 (![]() ![]() |
4 (![]() ![]() |
|
Referenced by “Potion of Absorption” by game, but potion not currently present unless using custom potion features | Azure |
Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob.
If a "corrupt" potion is used, hearts are given when the potion's effect ends. |
23 | ![]() Saturation |
Causes food meter to be replenished by 1 (![]() |
1 (![]() |
None | Referenced by “Potion of Saturation” by game, but potion not currently present unless using custom potion features | Red |
At level 20 it fills the hunger bar in a tick. |
- ↑
If the player wears any one piece of armor, mobs will be able to see the player at most 1 block away; for every additional piece of armor the player equips, this distance will increase by 3, for a maximum view distance of 10 blocks if the player wears a full set.
[edit]Video
[edit]History
Beta | ||
---|---|---|
1.8 | Status effects were introduced.[2] No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders. | |
Official release | ||
1.0.0 | 1.9pre2 | Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects. Ghast tearswere ingredients in potions of Healing. |
1.9pre4 | Ghast tears' role was changed to making potions of Regeneration, and glistering melon was introduced for potions of Healing. | |
1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance potion effect. |
12w26a | Monster spawners could be customized using third-party world editors and set to spawn mobs with potion effects. | |
1.4.2 | 12w32a | Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode, however there was no brewing recipe yet. |
Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced. | ||
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it. | ||
12w34a | Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. The golden carrot was added as the ingredient for the potion of Night Vision which, when inverted, creates a potion of Invisibility. | |
The Wither effect was added, and it is inflicted by the Wither's Wither skulls. | ||
12w39a | Using external programs, Potions can be changed to give different or multiple effects for any length. | |
1.5 | 13w09b | Using /effect you can now apply potion affects to players, Albeit with a level limit of 4 |
13w09c | /effect no longer has a level limit, allowing thus overpowered effects. | |
1.6 | 13w23a | Regeneration and Instant Health were slightly nerfed, having regeneration heal twice as slow and Instant health be 33% less potent. |
13w23b | Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | |
Regeneration was increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | ||
13w24b | Added Absorption effect. | |
Spiders have a rare chance to spawn with potion effects on Hard difficulty. | ||
Health Boost no longer is activated after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes. | ||
1.6.1pre | Added Saturation effect. | |
1.6.2 | Extra Health from Absorption effect no longer reappears every 30 seconds. | |
1.7.2 | 13w36a | Water breathing potions added. |
Upcoming | ||
1.8 | 14w06a | Added the ability to disable effect particles. |
14w27a | Potion of Leaping was added. | |
14w28a | Effects now accept named IDs as well as numerical IDs. |
[edit]Issues
Issues relating to "Status effect" are maintained on the issue tracker. Report issues there.
[edit]Trivia
- After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.
- If you put Speed and Slowness together, you'll be able to sprint.
- If you put Blindness and Night Vision together, screen will turn black and you will only be able to see sun and moon.
- The maximum health the player can achieve using Health Boost and Absorption is 2068.
- If you get max health using method above, and put regeneration level of 255, while healing to 2068 hearts, your view will jolt, even in creative mode, like getting hurt. You are not getting hurt though.
- If you have at least resistance 5, then you are practically invincible. (Apart from the /kill command and the void)
- Endermen inflicted with invisibility can still be seen due to the fact that the eyes still glow and a slight outline can be seen from a distance. Similarly, spider eyes will glow.
- Strength level 127 is strong enough to slay an enderdragon with one hit from an iron sword.
- The Wither effect is the only negative effect that can affect both living and undead mobs. It is also the only effect that can successfully damage Endermen when edited into splash potion form.